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Showing posts with the label Skill and Workload

8. Learning, modes of processing

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  Topics in this section : 8.1.  What needs to be learned. 8.2.  Developing new working methods. 8.2.1.  Adapting methods used in similar situations. 8.2.2.  Building up a working method from components. 8.3.  Modes of processing ('types of skill'). Section 8 : Learning and modes of processing ('types of skill') Building up behavioural complexity from a cognitive processing element Lisanne Bainbridge The mechanisms proposed in this section are by no means adequate to account for all the processes and changes involved in learning, but this section does indicate some of the mechanisms needed, and some aspects of how learning affects the cognitive difficulty of doing a task. Some of the points made in this section are speculative, they have not all been tried out in full, but they indicate how the proposed cognitive processing element might be expanded to have some interesting additional powers.   The points made here are very brief....

Multiplexed VDT Display Systems : what is Good Practice

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This paper raises a large number of problems about the design of multi-format VDT systems for supporting the human operator, with particular emphasis on : - the consistency of all the different codes that may be used : such as colour, shape, physical position.   There needs to be a consistent 1:1 mapping between code and meaning, for automatic interpretation skills to develop. - proving all the information needed to do a task, so as not to overload fallible working memory while changing from one display to another. Note that the emphasis is on a framework for good practice, in the sense of the issues which need to be considered, not on detailed recommendations for how to do it. Note - as usual the word 'skill' is used to mean level of expertise, not a specific type of cognitive processing. Topics : 1. Introduction . 1.1. The general tasks and skills in using such a system. 2. Perceptual-motor skills . 2.1. Assigning meaning to simple display codes. 2.2. Executing ...